I Want 2 Study
Physics / Newtonian Mechanics

EJSS Kinematics In Y Model

Open EJSS Kinematics In Y Model, an interactive HTML5 learning activity for mechanics.

EJSS Kinematics In Y Model preview image

1. Watch or Launch

Teacher Demonstration

Use the live model as a shared screen demonstration before students try their own predictions and observations.

Launch the Interactive

Open the simulation, adjust the controls, and compare what changes on screen before answering the concept-check questions.

Launch Interactive

2. Big Ideas

Key idea Projectile motion combines horizontal motion and vertical accelerated motion. The horizontal and vertical components can be treated separately, then recombined to explain the path.

What Students Can Learn

  • Separate horizontal and vertical components of velocity.
  • Recognise vertical acceleration due to gravity.
  • Use trajectory shape as evidence of changing vertical velocity.
  • Connect launch speed and angle to range and time of flight.

Guiding Question

Which parts of the projectile's motion are horizontal, which are vertical, and how does gravity change the path?

3. Try the Investigation

Predict the Path

Before launching, predict how changing angle or speed will affect range and height.

Separate Components

Identify what changes in the horizontal direction and what changes in the vertical direction.

Compare Two Launches

Change one launch variable and compare trajectory, time of flight, or range.

Explain with Gravity

Use downward acceleration to explain why the vertical velocity changes during flight.

4. Teacher Notes

Lesson Use

Use this to teach component reasoning. Keep asking students to explain horizontal and vertical motion separately before discussing the full curved trajectory.

Discussion Prompts

Ask: Why does the path curve? What stays constant horizontally if air resistance is ignored? How does launch angle affect range?

Teaching Moves

Pair a trajectory sketch with component arrows at three positions: launch, top, and landing.

5. Concept Check

These questions are generated from the topic and the concept illustrated by the simulation. Use them after students have explored the model.

Concept Score

Correct first attempts build a streak and unlock higher point multipliers on this device.

0page points
0current streak
x1multiplier
0best streak
Answer each question once to build your streak.

1. In ideal projectile motion, what causes the vertical velocity to change?

2. Why can horizontal and vertical motion be considered separately?

3. At the top of a projectile path, what is usually true of vertical velocity?

4. What changes when launch speed increases, all else equal?

5. What is strong evidence from the model?

7. Learning Pulse

Anonymous activity counts show that this resource is being discovered and used.

--currently viewing
--total page views
Updating anonymous page activity...