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{source}

<?php 
require_once JPATH_SITE.'/TTcustom/TT_contentparser.php';
\(parameters = array("topicname" => "physicaleducation",
 "modelname" => "ejss_model_projectileESS");

echo generateSimHTML(\)parameters, "EJSS");
?>
{/source}

 

Source 1: "Exercise and sports projectile JavaScript HTML5 Applet Simulation Model - Open Educational Resources / Open Source Physics @ Singapore | Open Educational Resources / Open Source Physics @ Singapore"

This source provides a description of a specific simulation model available on the "Open Educational Resources / Open Source Physics @ Singapore" website.

Main Themes and Important Ideas/Facts:

Source 2: "Projectile Motion Model for Exercise Sports Science"

This source appears to be a separate document or a more direct description of a similar or the same projectile motion model.

Main Themes and Important Ideas/Facts:

Synthesis of Both Sources:

Both sources describe an open educational resource, likely the same interactive simulation, designed to teach students about projectile motion in the context of exercise and sports. The football kick scenario provides a practical and engaging application of physics principles. The simulation allows students to manipulate launch angle and height while keeping initial velocity constant, enabling them to observe and understand the impact of these variables on the trajectory of the projectile. The visual output on a height-distance graph facilitates comprehension of the concepts. The resource is intended for both student exploration and as a teaching tool, with suggested learning outcomes and possible questions provided. The use of JavaScript and HTML5 makes the simulation accessible through web browsers without the need for additional plugins, and the embed code facilitates its integration into online learning platforms. The Creative Commons licensing encourages the sharing and adaptation of this educational material.

Key Takeaway:

This projectile motion simulation is a valuable open educational resource for teaching and learning about the physics of sports. Its interactive nature, relatable scenario, and clear learning objectives make it a potentially effective tool for engaging students with the concepts of launch angle, height, velocity, and trajectory.

 

Projectile Motion in Exercise and Sports: A Study Guide

Key Concepts

Quiz

  1. Briefly define projectile motion and identify the primary force acting upon a projectile once it is released.
  2. According to the simulation model, what are the two variables that students can manipulate to explore projectile motion in the context of kicking a football? What parameter remains fixed?
  3. Explain how increasing the angle of release (from a very small angle up to 45 degrees) generally affects the horizontal range of a projectile launched from the ground, assuming a constant release velocity.
  4. Describe how the height of release influences the overall trajectory and potential range of a projectile, assuming the same angle and velocity of release.
  5. What is the simulation's aim in the context of a goalkeeper kicking a football, and what relationships are students expected to explore?
  6. State the projection angle at release that the simulation suggests would allow a goalkeeper kicking from the ground to achieve maximum horizontal distance.
  7. Explain, in terms of projectile motion concepts, why a javelin thrower might release the javelin at an angle slightly less than 45 degrees to achieve maximum range.
  8. How does the simulation allow students to observe the outcome of different release parameters, and what type of graph is used for visualization?
  9. Based on the learning outcome provided, identify the three key factors related to projectile motion that can influence sports performance.
  10. What real-world sport is used as the applied scenario in the provided simulation model to illustrate projectile motion?

Answer Key

  1. Projectile motion is the movement of an object through the air that is only under the influence of gravity. Once a projectile is released, the primary force acting upon it (neglecting air resistance) is gravity.
  2. Students can change the projectile angle at release (0 to 90°) and the projectile height at release (0 to 2m). The projectile velocity release is fixed at 40m/s.
  3. Generally, increasing the angle of release from a very small angle up to 45 degrees will increase the horizontal range of a projectile launched from the ground, assuming a constant release velocity. Angles greater than 45 degrees will start to decrease the range.
  4. Increasing the height of release generally increases the total time the projectile is in the air and, consequently, can lead to a greater horizontal range, assuming the same angle and velocity of release. The trajectory will also start from a higher vertical position.
  5. The simulation aims to allow students to explore and learn about the relationships between height, angle, and velocity at release when projecting an implement, specifically a football kicked by a goalkeeper.
  6. The simulation suggests that a projection angle at release of 45 degrees will allow a goalkeeper kicking the ball from the ground to achieve a maximum horizontal distance.
  7. A javelin thrower might release the javelin at an angle slightly less than 45 degrees because the height of release is significantly above the ground. The added height allows for a longer flight time and potentially greater range at a slightly lower launch angle.
  8. For each scenario determined by the set values of the release angle and height, students can observe and compare the trajectories of the projected football on a height-distance graph.
  9. The three key factors related to projectile motion that can influence sports performance are height of release, angle of release, and velocity of release.
  10. The real-world sport used as the applied scenario in the simulation model is football (soccer), specifically a goalkeeper kicking the ball.

Essay Format Questions

  1. Discuss the interplay between the angle of release and the velocity of release in determining the horizontal range of a projectile launched from ground level. How does the optimal angle change if air resistance is considered?
  2. Explain how athletes in different sports (e.g., basketball, shot put, baseball pitching) manipulate the height, angle, and velocity of release to optimize their performance based on the principles of projectile motion.
  3. Analyze the limitations of the provided simulation model in accurately representing real-world projectile motion in sports. What factors are not included, and how might these factors affect the actual trajectory of a projectile?
  4. Consider a scenario where a football is kicked with the same initial velocity but at two different angles: 30 degrees and 60 degrees. Compare and contrast the resulting trajectories in terms of range, maximum height, and time of flight, explaining your reasoning based on projectile motion principles.
  5. Evaluate the importance of understanding projectile motion for coaches and athletes in improving performance in various sports involving throwing, kicking, or jumping. Provide specific examples to support your argument.

Glossary of Key Terms

ESS Concept for Simulations

 

Simulation Title

Projectile Motion in Football

Applied Scenario

An individual kicking a football from one end (start) of the field towards the other end (end).

Simulation Aim

To allow students to explore and learn about the relationships between height, angle and velocity at release when projecting an implement. 

Simulation Design

Students should be able to explore the projection of an implement

  • by changing the projectile angle at release (variable 2): 0 to 90°
  • by changing the projectile height at release (variable 1): 0 to 2m
  • with the projectile velocity release (fixed) being a constant at: 40m/s

Key objects

  • The goalkeeper as the performer (Person)
  • Football as the implement for projection
  • Football Field as the area for projection

Simulation Outcome

For each scenario determined by the set values of the variables, students should be able to observe and compare the trajectories of a projected football on a height-distance graph.

Possible Question(s)

  1. Describe 
  2. State the projection angle at release that will allow a goalkeeper to kick the ball from the ground to achieve a maximum distance.
  3. Explain, using projectile motion, the difference a javelin thrower would 

Learning Outcome

Describe how projectile motion can influence performance

  • height of release, angle of release, velocity of release
  • flight path (trajectory)

Concepts/ Topics

Projectile Motion

  • Height at release
  • Angle of release
  • Velocity at release

For Teachers

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Research

[text]

Video

[text]

Version

https://weelookang.blogspot.com/2020/01/exercise-and-sports-projectile.html

Other Resources

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Frequently Asked Questions: Projectile Motion Simulation in Sports

1. What is the purpose of the Projectile Motion in Football simulation model? The primary aim of this simulation is to help students understand the relationship between the height, angle, and velocity at which a projectile (specifically a football) is released and its resulting trajectory. It allows users to explore how these factors influence the flight path and distance achieved by the projectile.

2. How can students interact with and learn from this simulation? Students can actively engage with the simulation by manipulating two key variables: the projectile angle at release (from 0 to 90 degrees) and the projectile height at release (from 0 to 2 meters). The simulation maintains a constant projectile velocity release of 40 m/s. By adjusting these variables, students can observe and compare the different trajectories of the football as displayed on a height-distance graph.

3. What real-world scenario is the simulation based on? The simulation is based on the applied scenario of a goalkeeper kicking a football from one end of the field towards the other. This provides a tangible and relatable context for understanding the principles of projectile motion in a sports setting.

4. What are the key concepts or topics that this simulation helps illustrate? The simulation directly addresses the concepts of projectile motion, specifically focusing on the impact of the height of release, the angle of release, and the velocity of release on the flight path (trajectory) of a projectile.

5. What possible questions can be explored using this simulation? The resource suggests questions such as describing the trajectory and determining the optimal projection angle for maximum distance when kicking from the ground. It also hints at exploring differences in projection techniques in other sports, like javelin throwing, although the current simulation focuses on football.

6. How does this simulation contribute to the learning of physical education concepts? This simulation provides a visual and interactive way for students to understand the scientific principles underpinning sports performance. By experimenting with different release parameters, they can gain a deeper understanding of how projectile motion influences the outcome of actions like kicking a ball. This connects theoretical physics concepts to practical applications in physical activities.

7. What tools or technologies are used to create and deliver this simulation? The simulation is developed using JavaScript and HTML5, making it accessible as a web-based applet. It is specifically noted as being compiled with EJS (Easy JavaScript Simulations) Toolkit, an open-source tool designed for creating interactive science simulations.

8. Where can this simulation be embedded and accessed? The simulation can be easily embedded into webpages using an iframe code provided within the resource. The link to run the simulation directly is also provided, allowing for straightforward access and integration into online learning environments.

Parent Category: Interactive Resources
Category: Physical & Sports Education
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